Services06 / 06

Android and iOS apps that feel native.

Flutter when one codebase should cover both stores. Kotlin and Swift when the app needs to go deep into the platform. Either way: on-device ML where it helps, offline-first data, and a clean store release under your accounts.

Mobile Apps
flutter · kotlin · swift live

Deliverables

What you get, in writing.

01

Cross-platform with Flutter

One Dart codebase for Android and iOS, with platform channels where native APIs are needed and smooth 60fps UI on mid-range phones.

02

Native Android in Kotlin

Jetpack Compose, coroutines, and Material 3 for apps that live close to the hardware: camera, sensors, background work.

03

Native iOS in Swift

SwiftUI and Swift concurrency, following Apple's Human Interface Guidelines so the app feels at home on iPhone.

04

On-device ML

OCR, classification, and embeddings that run offline with LiteRT, Core ML, or ML Kit, with latency measured on real devices.

05

Backend & offline sync

Firebase, Supabase, or your own API, with local-first storage and sync that survives a patchy network.

06

Store release & handoff

Signing, CI builds, privacy labels, store listings, and review submission, all published under your own developer accounts.

60fps

Frame-rate target on mid-range Android

100%

Published under your own store accounts

30d

Support after store release

Tools we reach for · documented, replaceable, no lock-in

Process

How it runs.

Four steps, agreed before any code is written: what the system should do, what it should refuse, and how success gets measured.

  1. 01

    Scope & flows

    Screens, user flows, target platforms, and which features need native APIs, including the Flutter-or-native call, agreed before code.

  2. 02

    A build on your phone

    A working build via TestFlight or Play internal testing in the first week, not just a design file.

  3. 03

    Build & test on real devices

    Features against scope, tested on low- and high-end devices, with crash reporting wired in from day one.

  4. 04

    Release & handoff

    Store listings, signing, review submission, and 30 days of support after launch.

Have an app to ship?

Tell us the platforms, the core flows, and the deadline. You get a fixed scope and price within 24 hours.

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